Fixed environment update issues in the render region.Improved specular sampling in the 3Delight material (less speckles on reflective surfaces).Fixed bump mapping quality issues that were visible as noise or speckles when using the path tracer.Noise in sampling has been reduced, espically when sampling specular highlights. If there are many motion map properties, they will be added together to compute the final motion vectors. If there is such a property on a given object, it will be used to render motion blur. Fixed cracks in displacements when using path tracer.More displacement cracks fixes when using path tracer. Accelerated ray-tracing of shadow rays.Added 3Delight Sky, an environment shader to render physically correct sky domes.Fixed a bug which sometimes caused artifacts with area lights.i-display now correctly support HDRI images (no more clamping or quantization).i-display can now accept renders with very large resolutions.Fixed Interactive Preview Rendering update if a visibility flag is changed.And Area Light samples are controlled with Indirect Illumination samples. It can be turned on in the preferences window. Added support for the new area light sampling strategy.Fixed Interactive Preview Rendering when using new area lights.Improved speed of Indirect Illumination/GI.Point light now supports the new area light sampling strategy.Fixed scene editing problems when using Interactive Preview Rendering.Optimized scene parsing by not examining nor caching hidden objects.The UI is simplified by removing the "Rendering Monitoring" tab in which this capability was exposed. i-display can now be used as a frame buffer in a more natural way.Added an additional UI control for sampling of area lights.Fixed a bug in which area lights were shadowing each other.Added a new parameter "Include i-display in RIB export" that writes i-display to the exported RIB file.Don't use progressive rendering in batch mode.Reduced noise in non-final passes of progressive rendering.Fixed wrong frame rendering using negative frames.It allows to render motion blurred ICE strands. Correct interpolation ICE attributes between frames.Added Exposure and Gamma controls to the 3Delight Options.Added ability to use any shader as a projection of a light source.Added support for Volumetric Smoke and Volumetric Shards.Added light category name to the name of AOV in i-display.Removed random black lines in progressive rendering.Improved tiles size in progressive rendering.Recompile a shader in edit session if a texture projection is changed.Fixed an IPR crash when the user changes visibility of a light.Fixed depth in deep output with path tracer.Fixed bug when a light can't be changed after user changes Interactive Rendering Type.Don't skip environment map rendering if there are no envmap files.Ignore the Smooth Subdivision Threshold if the object has displacement.Faster reflections when using multiple bounces.Display first enabled Render Channel in the Preview window (it was unconditional displaying of Main Render Pass).All the lights are hidden and the raytracing is disabled when Main Render Channel is not enabled.Fixed output to Preview window when all the Render Channels are disabled.
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